Review reports, inspect evidence and revisions, and take auditable moderation actions.
System development
Player Data
Inspect the Player Entity, its component data, calculated gameplay projections, and every Entity directly owned by the Player.
Identity
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Player Entity
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Account created
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Entity created
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Entity version
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Components
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Owned loaded
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Calculated state
Gameplay summary
Overall level
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Total XP
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Action Points
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AP regeneration
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Money
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Supporter
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Trained Skills
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Server time
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Primary entity
Components
These are the data-only component instances attached directly to the Player.
Relationships
Owned Entities
Every Entity with an ownedBy.ownerEntityId relationship to this Player appears here, regardless of feature or Entity kind.
Progression projection
Skills
Skill levels are derived from XP tracks stored in the Player's Skills component.
Server response
Complete sanitized projection
Refresh to inspect the Player.
System development
Supporter & Action Points
Authoritative state is calculated by the server. Development controls simulate deferred integrations.
Action Points
Live estimate
—/ — soft cap
Regeneration
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Next point
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Server anchor
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Entitlement
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Subscriber plan
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Subscriber ends
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Renews
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Preserved Donator
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Donator access ends
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Mock monetization
Entitlement actions
These controls stand in for inventory and verified billing events.
Development controls
AP and clock
Server state
Latest result
Game time
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Clock offset
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Player version
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Last events
None
Refresh or run a command to inspect its result.
Available work
Activities
Choose an Activity, decide how many times to perform it, and collect the result immediately.
Community Service
Loading Activity…
Handiness · Level 1
Money range—
Main Island
Mining
Prospect finite Mines, explore their geology, and choose between Quarry and selective Lode extraction.
Administration
Admin Tools
Manage administrative and development capabilities. Changes take effect on the affected Player's next request.
PlayerDeveloperForum ModeratorAdmin
Forum structure
Boards
Admins control public Forum structure. Archived Boards remain readable and become read-only.
Home page
Announcements
Publish updates to every authenticated Player. Archived announcements remain editable but disappear from Home.
System development
Activities & Money
Run an immediate Activity and inspect its authoritative AP cost, random output, Wallet mutation, and completed event.
Development task
Community Service
Loading the authoritative Activity definition…
Available AP
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Current Money
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Handiness level
1
Handiness XP
0 XP
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Minimum
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Expected
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Maximum
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Overall XP
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Handiness XP
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Latest outcome
No Activity performed
Choose an AP amount to test the Activity.
Server state
Latest Activity result
Run Community Service to inspect its command result.
System development
Experience & Skills
Inspect derived levels and the Skill progress tracks stored on the Player Entity.
Overall progression
1level
Total XP
0
Current threshold
0
Next threshold
3,780
Remaining
3,780
Development control
Set exact XP
Player component
Trained Skills
Server state
Latest Progression result
Change XP or perform Community Service to inspect the result.
Shared developer world
Developer Mining Settings
Tune the mining process and preview its effects without changing character assets.
Developer world
Mining & Raw Materials
Prospect finite mines, explore veins, and choose bulk or selective extraction. This does not affect your player character.
Runtime catalog
Substances
Density is stored as whole mg/cm³. Commonness is configured by each Deposit and never derives from density.
Loading recognized Mining tags…
Runtime catalog
Deposits
Commonness controls Mine generation. The legacy volume/AP field remains for historical definition compatibility; new Mine cell volume comes from Mining Rules.
Configure seeds, sprouts, and garden plants in the shared developer world.
Runtime definition
Gardening rules
Each action owns its AP cost and independent level-discount strategy.
1 · Seeds
Seed cards
Sprout in a tray for higher starting vigor, or plant a Seed directly into a Plot.
2 · Sprouts
Germination trays
Trays retain independent conditions until a ready Sprout is transplanted.
3 · Plots and Plants
Shared environments
Every nested Plant interprets and consumes the same Plot-owned conditions.
Server state
Latest Gardening result
Use a Gardening control to inspect its compact receipt.
Resolution diagnostics
Diagnostics appear here after a Gardening command.
Analytics & balance monitoring
Player Analytics
Privacy-safe behavioral totals derived from completed server facts and allowlisted client interactions.
Population and activity filters
AP Balance
Player world metrics, grouped by UTC hour for Day and UTC periods for longer ranges. These duration controls replace the dashboard Range within this tab. AP gained includes natural regeneration and food grants. Peaks combine committed observations and scheduled state samples; gaps mean no observation. Older food and peak history may be incomplete.
Privacy contract
What this page cannot show
Analytics contains numeric behavior only. It never receives message or forum bodies, biographies, passwords, tokens, cookies, request payloads, typed values, raw URLs, IP addresses, or browser fingerprints.
Developer · Composting
Build, care for, and test compost piles in the developer world.
Refining
Separate Ore while keeping the working feed, then smelt Ore into Product and Remainder Bullion.
Developer · Refining
Separate Ore into Ore, then smelt selected metals into Bullion. Only your developer character is affected.
Developer · Refining Settings
Developer · Voyages
Build together at Main Island Dock. Sailing arrives in a later pass.
Blacksmithing
Turn Bullion into components, then combine ingredients into your next creation.
Developer world · Manufacturing prototype
Blacksmithing Workshop
Make parts, build mechanisms, and turn finished objects into the next invention.