Identity
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- Player Entity
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- Account created
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- Entity created
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- Entity version
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- Components
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- Owned loaded
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Connecting to the development server…
Development prototype
This shell is intentionally quiet. Systems, places, institutions, and stories will be added one at a time.
Request-Response ECS · Foundation build
Player access
Return to your player entity.
Open the browser console to inspect sanitized requests, responses, state transitions, and actions.
Owned assets
Everything directly owned by your Player appears here. Material definitions remain live while each extracted batch preserves its original composition.
Materials
Direct ownership
System development
Inspect the Player Entity, its component data, calculated gameplay projections, and every Entity directly owned by the Player.
Identity
Calculated state
Primary entity
These are the data-only component instances attached directly to the Player.
Relationships
Every Entity with an ownedBy.ownerEntityId relationship to this Player appears here, regardless of feature or Entity kind.
Progression projection
Skill levels are derived from XP tracks stored in the Player's Skills component.
Server response
Refresh to inspect the Player.
System development
Authoritative state is calculated by the server. Development controls simulate deferred integrations.
Action Points
Live estimateEntitlement
Mock monetization
These controls stand in for inventory and verified billing events.
Development controls
Server state
Refresh or run a command to inspect its result.
Available work
Choose an Activity, decide how many times to perform it, and collect the result immediately.
Loading Activity…
Handiness · Level 1Loading Activity…
Mining · Level 1Administration
Manage administrative and development capabilities. Changes take effect on the affected Player's next request.
System development
Run an immediate Activity and inspect its authoritative AP cost, random output, Wallet mutation, and completed event.
Development task
Loading the authoritative Activity definition…
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Latest outcome
Choose an AP amount to test the Activity.
Server state
Run Community Service to inspect its command result.
System development
Inspect derived levels and the Skill progress tracks stored on the Player Entity.
Overall progression
Development control
Player component
Server state
Change XP or perform Community Service to inspect the result.
System development
Author Substances and Deposits, then extract an exact-volume material mixture through the request-response ECS pipeline.
Runtime catalog
Density is stored as whole mg/cm³. Commonness is configured by each Deposit and never derives from density.
Runtime catalog
Extraction test
Loading the Mining definition…
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Latest extraction
Select a Deposit and action amount to test Mining.
Owned output
Each extraction creates one independently owned Entity. Definitions remain live while composition and provenance remain fixed.
Server state
Run Mining or edit the catalog to inspect its command result.